π±
ROTATE DEVICE
COLONY ZERO REQUIRES LANDSCAPE
COLONY ZERO
DAYS SURVIVED
01
β
0
CREDITS
π₯ POPULATION
20
stable
πΎ FOOD STORES
200
+40/d
β‘ ENERGY
150
+20/d
π MEDICINE
30
scarce
βΈ
1Γ
2Γ
4Γ
β RAID RISK
0%
πΎ SPOILAGE
Γ1.0
π€ TRADE PEN.
β0%
β‘βπΎ PENALTY
β0%
π INFRA BONUS
+0%
π±
FARM
+food
π
RECHARGE
+energy
π
MEDIC
β10 med
π
SCOUT
loot chance
π€
TRADE
50ββfood
β
CONSCRIPT
morale cost
COLONY MORALE
65 β Resilient
STABLE
π₯ STREAK Γ
5
SUPPLY DROP DISCOVERED
π¦
FOOD CACHE
+80
[ TAP TO COLLECT ]
TRANSMISSION
β
β
π BUILD & INVEST βΎ
πΎ SAVE
π LOAD
β TELEMETRY
loadingβ¦
THE FINAL TRIAL BEGINS
β¦ ENDLESS MODE
COLONY ZERO
Choose your mandate. The colony does not forgive weakness.
πΏ
SURVIVOR
More starting resources. Slower pressure. Survive 60 days.
FORGIVING
β
WARDEN
Tight margins from day one. Every choice costs something real.
STANDARD
π
TYRANT
Starting broken. Near-zero resources. Crises every few days.
LETHAL
βΎ
ENDLESS
No win condition. The world only gets worse. Survive as long as you can.
ENDLESS